
Now as hilarious as that sounds (5e's modules intersecting is absolutely hilarious. However, I'd probably make this the only bottle of said brew in the entire city and finding it would be a hilarious cascade of investigating that would undoubtedly involve some shenanigans with Volothamp and 'the last bottle' of the stuff on Faerun. Having an item from the location helps Teleport's success rate, so getting a bottle of the wine would make this easy. I was wondering if any of you know of any teleporation circles in the region of Baldur's Gate, or any other tricks to get there safely.Īs of right now, my best guess is to obtain a bottle of what Dragon Heist calls "Baldur's Gate Pinot Noir", which is only ever mentioned inside of a private residence in waterdeep as part of a trap mechanism. I have settled on trying to get the party into Baldur's Gate both because that's a familiar location to many on the Sword Coast but also because it is another region described in a 5e module.

What I need to figure out is a safe way to teleport 500 miles south of Waterdeep toward Candlekeep while being unable to teleport into Candlekeep. The party won't be at this point until, probably, 2021 given biweekly sessions and not accounting for further underdark exploration. Now here's what I've been wrestling with for a while. Archmage leaves party to re-instate himself with the Harpers (see PS).

TOME OF TELEPORT 5E FULL
>Party has full control over where to travel next, is already near Velkynvelve by being in Everlund, and has access to five teleportation circles. >Teleport back to harper HQ when research is complete. >Travel the rest of the way to Candlekeep >Find a trick to getting safely to Baldur's Gate >Find contact Lord Zelraun Roaringhorn of waterdeep, who can cast Teleport. >Get the name of their target, use teleportation circle to. >Moongleam Tower in Everlund, speak with Harpers about a mage contact in waterdeep. >Loudwater (controlled by zhents, meeting with many NPC's and a harper) >Zhentarim rest stop (abandoned tower, party has Zhent members in it) >Hollow Hill (starting location along the Delimbyr) I have scoured through books from all editions and have come to a hilarious conclusion about the route the party might take: After the party finishes their quest however, it will be decided that (unless they refuse) they should go to Candlekeep themselves as to best research their questions on the Underdark and Demons. Their quest-giver wanted to acquire something from the unidentified tomb so that they may earn their way back into the halls of Candlekeep. They are searching for a tomb underground, but soon after they will be on the surface.

I have become embroiled in a twisting and knotting story that lies before my adventuring party. When you cast this spell using a spell slot of 4 or higher add 2 rounds to the duration for each spell slot above 3rd.Candlekeep Forum - Teleporting to Baldur's Gate

If you use this as a reaction to being the target of a spell or attack, the attack is made at disadvantage, and if the spell requires a saving throw, you can instead attempt a charisma saving throw to teleport before being affected by the spell.Īt Higher Levels. Once per round as a bonus action or reaction you can teleport 10 feet.
TOME OF TELEPORT 5E UPDATE
This was made solely because no official content update for the Shadowcaster class has been released by Wizards of the Coast* I claim no ownership of any of this content. Note: this is a fanmade update of the Shadowcaster class found in the Tome of magic.
